Creating realistic texture can be challenging as it requires attention to detail and an understanding of materials and lighting. Without proper techniques, the texture may appear flat or unrealistic.
Here I will explain a step-by-step tutorial to help you create an eye-catching realistic appearing texture. In this guide, you will get all of the necessary steps for creating textures that look Real and visually pleasing.
I have practiced creating realistic textures and now I am going to share my experience with you guys. Hope my experience will help you and enlighten you. If any questions you can comment me down below I will be pleased to help you.
Here are Step-by-Step Processes to create a Realistic texture in Blender 3D
- Collect reference images:
Object to create realistic texture. You can find these images online or take your own photographs. Collect images of the materials you are going to work on.
- Complete the Modeling and UVs:
Before starting to create the texture you need to have your model and the UVs of that model ready.
- Choose a texture type:
Open the texture editor in the main menu, go to the “Texture paint” tab, and change to “Texture Paint” mode. This will open the texture editor where we are going to do all the texture stuff.
- Texture painting:
Use Blender’s texture painting tools to paint the textures onto the UV map. Start by painting the base color and then add layers for roughness, bump, normal maps, and specular maps. Pay attention to detail by using different brush types and sizes, blending colors, and adjusting opacity.
Once you have your textures, create a material that mimics the real-world surface’s properties using Blender’s shading nodes. Experiment with different settings such as roughness, specular, and subsurface scattering to get the desired result.
Finally, add lights to your scene and position them accordingly. Adjust the intensity, color, and size to achieve a realistic lighting setup that complements your textures and shading.
Metallic Texture Painting in Blender 3D (Node Base):
- Add a cube or any object you want to texture paint on.
- In the Shading workspace, add a new material to the object.
- Create a new image texture to paint on by adding an image texture node and creating a new image with a desired resolution (e.g. 4K).
- Set the color space of the texture node to “non-color” because it’s a metallic map and not contributing to the base color.
- Connect the color output of the texture node to the metallic input of the material output.
- UV unwrap the object onto the image texture in the UV editing workspace.
- Switch back to the Shading workspace and enter Texture Paint mode.
- Use the brush tool to paint on the image texture to add metallic values.
- To create edge wear, use a node setup that combines the image texture with a dirt texture and a noise texture.
- Use the brush tool to paint on the edge wear node setup to add wear and tear effects to the object.
To export a bumpmap in Blender Follow these steps:
- Select the object that contains the bump map you wish to export.
- Within the Properties panel, select the Material Properties tab.
- Click on the Settings section and then click”Export Options” in the Settings section “Export Options” button.
- On the Export Options dialog box, choose “Bump” for the type of export you want to use.
- Select a that can be used for the bump maps. Common formats include PNG, JPEG, and TIFF.
- Choose a place for saving the bump maps file.
- Select on the “Export” option to download the bumpmap.
To successfully bake mesh using Blender, you must complete these steps:
- Create or import the item that you wish to bake.
- Create a new UV Map for an object if it doesn’t already have one. It’s as easy as visiting the Object Data Properties panel, selecting the UV Maps tab, then clicking on the plus icon to generate a new UV map.
- Create a brand-new image in The UV or Image Editor to serve as the map for creating the texture of your baked goods. To do this, open the Image menu and choose “New Image.”
- Select “Cycles” as the rendering engine on the Render Properties panel.
- On the Bake tab of the Render Properties panel, select either “Diffuse” or “Combined” according to your requirements.
- Select your destination UV map, and then use the texture map you created previously as its texture map.
- Make any necessary adjustments, such as the image size or sample count.
- Click “Bake” to begin baking. This will initiate your baking process.
- Once the baking has been completed, save the finished picture by opening the Image menu and choosing “Save as.”
Materials for Blender 3D:
- Create Your Own Materials: In Blender, the Shader Editor lets you design materials from scratch. To access it, go to the main menu and select “Window” > “Shader Editor”. Here, you can add nodes and adjust their properties with ease.
- Utilize Blender’s Built-in Materials: Blender comes equipped with a selection of pre-made materials you can use for texture painting. To access them, go to the Properties panel and select the Material tab. From there, you have access to an extensive library of pre-made textures.
- Utilize external material libraries: There are a number of websites and resources offering free or paid materials libraries you can download and use in Blender. Popular options include Poliigon, Substance Source, and Texture Haven. To utilize these materials in Blender, simply import them using the Material Properties panel.
- Create Your Own Material Library: If you have created materials from scratch or downloaded them from external sources, you can save them as a material library in Blender. To do so, go to the Properties panel and select the Material tab. From there, click “+” next to each material slot and choose “New Material Library”. Afterward, add your materials to this library and save it for future reference.