
Blender Keyboard Shortcuts are the most essential ways to speed up your workflow. Blenders have shortcuts for basic navigation of the 3d viewport, object selection, and manipulation including scaling, rotating, and moving objects. Blender has different shortcuts for Modeling, texturing, animation, and Geometry Nodes. By practicing continuously you will be able to remember these shortcuts.
With more than 1 year of experience in blender 3d software, I have listed the most useful blender keyboard shortcuts to maximize your work efforts.
Blender Keyboard Shortcuts
Shortcut | Function |
---|---|
G | Grab (move) selected object |
R | Rotate selected object |
S | Scale selected object |
E | Extrude selected vertices, edges, or faces |
Ctrl + R | Add loop cut to selected object |
Ctrl + B | Bevel selected edges |
Ctrl + Shift + Alt + C | Set origin point of selected object |
Tab | Switch between Object and Edit mode |
A | Select or deselect all objects |
Shift + D | Duplicate selected object |
Alt + D | Create linked duplicate |
Ctrl + J | Join selected objects |
Ctrl + Z | Undo previous action |
Ctrl + Shift + Z | Redo previous action |
Shift + A | Add new object to scene |
Shift + C | Move 3D cursor to center of scene |
Shift + S | Open snap menu for precise positioning |
Ctrl + M | Mirror selected object or mesh |
P | Separate selected object or mesh |
F | Create face between selected vertices or edges |
Alt + M | Merge selected vertices |
Ctrl + Shift + Alt + S | Set smooth shading for selected object |
N | Open side panel for object properties and settings |
T | Open tool shelf for editing tools and options |
Spacebar | Open search menu for commands and tools |
Shift + Spacebar | Play or pause animation playback |
Ctrl + Alt + U | Open user preferences and settings |
Blender Keyboard Shortcuts for Modeling
Shortcut/Technique | Function |
---|---|
Tab | Switch between Object and Edit mode |
A | Select or deselect all vertices, edges, or faces |
B | Box select vertices, edges, or faces |
C | Circle select vertices, edges, or faces |
Ctrl + Tab | Open mesh select mode menu for selecting edges or vertices |
Ctrl + R | Add loop cut to mesh |
E | Extrude selected vertices, edges, or faces |
F | Fill selected vertices or edges |
G | Grab (move) selected vertices, edges, or faces |
K | Add knife cut to mesh |
Shift + A | Add new object to scene |
Shift + D | Duplicate selected object |
Alt + D | Create linked duplicate |
Ctrl + J | Join selected objects |
Ctrl + Shift + Alt + C | Set origin point of mesh |
Shift + Ctrl + Alt + C | Set origin to geometry of mesh |
Ctrl + L | Select linked vertices, edges, or faces |
Ctrl + N | Recalculate normals of selected faces |
Shift + Ctrl + N | Flip normals of selected faces |
Alt + Right-click | Select edge loop or ring |
Shift + Right-click | Add or subtract from selection |
X or Del | Delete selected vertices, edges, or faces |
Z | Toggle between wireframe and solid view in viewport |
Shift + Z | Toggle between rendered and solid view in viewport |
Alt + H | Unhide all hidden vertices, edges, or faces |
Ctrl + Z | Undo previous action |
Ctrl + Shift + Z | Redo previous action |
Spacebar | Open search menu for commands and tools |
Shift + Spacebar | Open view navigation menu |
Blender Keyboard Shortcuts for Texturing
Shortcut/Technique | Function |
---|---|
U | Unwrap selected mesh for UV mapping |
Ctrl + E | Mark seams for UV mapping |
Ctrl + Tab | Open mesh select mode menu for selecting edges or vertices |
Alt + Right-click | Select edge loop or ring |
Shift + Right-click | Add or subtract from selection |
B | Box select vertices |
Ctrl + Shift + Alt + C | Set origin point of mesh |
Shift + Ctrl + Alt + C | Set origin to geometry of mesh |
Shift + S | Open snap menu for precise positioning |
G + Z or G + X or G + Y | Move selected UVs along Z, X, or Y axis |
R + Z or R + X or R + Y | Rotate selected UVs along Z, X, or Y axis |
S + Z or S + X or S + Y | Scale selected UVs along Z, X, or Y axis |
Alt + H | Unhide all hidden UVs |
Alt + B | Clip view to selected UVs |
Ctrl + L | Select linked UVs |
A | Select or deselect all UVs |
Shift + A | Add new image texture to material |
Shift + Ctrl + T | Add texture coordinate node to material |
Ctrl + T | Add mapping node to material |
Ctrl + Shift + T | Add texture node to material |
F3 | Save image texture |
Alt + Z | Toggle textured or solid view in viewport |
Tab | Switch between Object and Edit mode |
Blender Keyboard Shortcuts for Animation
Shortcut/Technique | Function |
---|---|
I | Insert keyframe |
Shift + A | Add new object to scene |
Shift + D | Duplicate selected object |
Alt + D | Create linked duplicate |
Ctrl + J | Join selected objects |
Alt + G | Clear location keyframe |
Alt + R | Clear rotation keyframe |
Alt + S | Clear scale keyframe |
Alt + I | Clear all keyframes |
Ctrl + A | Apply object transforms |
Shift + Ctrl + C | Add parent to object |
Shift + Ctrl + Alt + C | Clear parent from object |
Ctrl + P | Set parent to object |
Ctrl + Alt + P | Clear parent inverse from object |
Shift + Ctrl + Alt + C | Set origin point of selected object |
Ctrl + Z | Undo previous action |
Ctrl + Shift + Z | Redo previous action |
Spacebar | Open search menu for commands and tools |
Shift + Spacebar | Play or pause animation playback |
Alt + A | Start or stop animation playback from current frame |
Shift + E | Set animation end frame |
Alt + F12 | Render animation to file |
Ctrl + Shift + Alt + S | Open render settings |
Shift + F12 | Render current frame to file |
G | Grab (move) selected object or bone |
R | Rotate selected object or bone |
S | Scale selected object or bone |
E | Extrude selected bone |
Alt + G | Clear location keyframe for bone |
Alt + R | Clear rotation keyframe for bone |
Alt + S | Clear scale keyframe for bone |
Alt + I | Clear all keyframes for bone |
Tab | Switch between Object and Edit mode |
Blender Keyboard Shortcuts for Geometry Nodes
Shortcut/Technique | Function |
---|---|
Shift + A | Add new node to the node editor |
Tab | Switch between node editor and 3D viewport |
Ctrl + Shift + Left-click | Add node viewer to view output of selected node |
Ctrl + T | Add image texture node |
Ctrl + Shift + T | Add procedural texture node |
Ctrl + Shift + D | Duplicate selected node |
Ctrl + X | Cut selected node |
Ctrl + C | Copy selected node |
Ctrl + V | Paste copied or cut node |
Shift + D | Copy selected node and link to new node |
F | Create frame around selected nodes |
Ctrl + G | Group selected nodes into new node group |
Ctrl + Alt + G | Ungroup selected node group |
H | Hide selected nodes |
Shift + H | Hide all unselected nodes |
Alt + H | Unhide all hidden nodes |
G | Move selected node |
R | Rotate selected node |
S | Scale selected node |
A | Select or deselect all nodes |
X or Del | Delete selected node |
Blender is a powerful 3d software, to have a full use of this power use the shortcuts to help you more efficently and quickly navigate the software. You can even create your own shortcuts by rightclicking and assign a shortcuts.