Broken Ranks Gameplay Guide: 20 Tips and Tricks for New Players (2026)

Broken Ranks Gameplay Guide: 20 Tips and Tricks for New Players (2026)

Updated 13 October 2026 · Covers the PC client and the Android version (global launch 21 October 2026) · ~14 min read

Broken Ranks gameplay guide with tips and tricks for new players

Quick answer

Broken Ranks is a free, turn-based MMORPG where every combat round gives you 10 seconds to split 12 action points between attacks and three defense zones (melee, ranged, mental). Never leave a zone at 0 against an enemy that uses it, put points into accuracy rather than extra attacks, follow the story quests to level 10, then mix repeatable tasks with group instances. Resting was replaced by passive regeneration in July 2026, and the Android version launches worldwide on 21 October 2026 with progress shared with PC.

12
action points per round
10 s
to plan each round
7
classes to choose from
21 Oct
Android global launch

Broken Ranks is the Polish studio Whitemoon Games’ successor to The Pride of Taern: an isometric, low-fantasy MMORPG that looks like Baldur’s Gate while you explore and turns into Heroes of Might & Magic–style rounds the moment a fight starts. It has been on PC since 2022, and a lot of the beginner advice online is now out of date – resting is gone, the Party Finder is being rebuilt, and a mobile version is about to bring in a wave of new players.

This Broken Ranks gameplay guide explains the combat maths in plain numbers, helps you pick a class, gives you 20 tips that still apply in October 2026, and points out the things other guides get wrong. For more game guides, browse our Game section.

What changed in Broken Ranks in 2026

If you are reading an older guide, check it against this list first. Several of these changes alter how you should play from day one.

DateChangeWhat it means for you
3 Mar 2026Android Early Access opens in PolandPC and mobile players share the same servers
19 May 2026In Cold Blood endgame updateNew high-level region and group boss – not beginner content, but it pulls veterans back
8 Jul 2026Resting removed, passive regeneration addedNo more pressing R; resources refill on their own in regeneration areas, slower while moving
Jul 2026 Dev BlogParty Finder rework announcedGroup chat before meeting, condition checks for instances, teleport and a compass for new players
21 Oct 2026Android global launchCross-play and shared progress with PC; iOS is planned later

How Broken Ranks combat actually works

Exploration is real-time, but combat is fought in rounds. Everyone plans at the same time, and when the 10-second bar runs out (or you click it early) the actions resolve. These are the rules from Whitemoon’s own combat explainer:

RuleNumberWhy it matters
Action points per round12Shared between every attack and every defense
Planning time10 secondsEnemies don’t wait – use saved strategies
Defense zones3 (melee, ranged, mental), max 5 AP each0 points in a zone = every attack of that type hits you
Attack slotsUp to 5, 1–5 AP eachAn attack with 0 AP is not performed at all
What extra AP buysAccuracy / dodge chanceMore AP never adds damage
Critical hitsSingle-target damage onlyArea attacks can never crit
Saved strategies2 presets normallyOne click loads a full attack/defense plan
FleeingEvery classCombat ends when one side is dead or has fled

The order attacks resolve in (PvE)

Speed matters because a mob that dies before its turn can’t hit you. In PvE the game resolves attack types in a fixed order, and players beat monsters inside the same type:

1. Mental
area, then single-target (buffs, debuffs, mind damage)
2. Ranged
area, then single-target
3. Melee
last – but yours before the boss’s

In PvP the type order is similar, but inside a type the player who clicked the time bar first goes first. That is a real reason to lock in quickly once you are sure.

Action-point splits that work

These are our starting templates, not official numbers – adjust after a few rounds once you see what the enemy actually throws. The idea is simple: cover the zone you are being hit in, leave a token point in a zone the enemy might use, and spend the rest on one or two well-funded attacks.

EnemyMelee defRanged defMental defAttacks
Plain melee mob (dogs, boars, bandits)5007 (e.g. 4 + 3)
Archer-type mob1506
Caster / debuffer1056
Unknown / mixed group3225
Low HP, enemy nearly deadmax where hit––1 strong attack, or flee

Rule of thumb: two attacks at 3–4 AP usually beat four attacks at 1–2 AP, because each point raises the chance to land and none of them raise damage.

Which class to pick

There are seven classes. Each has 8 basic abilities shared with everyone (including melee, ranged and mental options) plus 9 of its own. Roles below come from Whitemoon’s class descriptions; the “first character” column is our view.

ClassMain styleOfficial roleAs a first character
KnightMeleeLeads, buffs allies, takes damage for themForgiving; shines most in parties
BarbarianMelee, two-handedHeavy hits, spins through groupsEasy to understand, strong solo
SheedMelee, fist weaponsWeakens foes by hitting vulnerable spotsRewarding once you read debuffs
ArcherRangedPrecise shots that weaken targetsGood solo; acts before melee mobs
Fire MageMagic damageBig, wide fire damageFragile; needs mana and defense discipline
Voodoo (Shaman)MentalFast mental attacks that drain and weakenMental goes first – great control, more to learn
DruidHybrid / healerExcellent healer with dangerous strikesSelf-sufficient, always wanted in groups

Can’t decide? Barbarian or Archer if you mostly want to play alone at first, Druid or Knight if you plan to group early, Voodoo if you enjoy outsmarting the turn order.

20 Broken Ranks tips and tricks

First hour

1. Do the tutorial properly. It teaches the action-point screen better than any article, and everything else builds on it.

2. Read quest dialogue. The story is non-linear and some outcomes change based on your choices. Skipping text is how people miss quest items and walk in circles.

3. Follow the main story to about level 10. Quests give the best early experience and gear, so don’t buy expensive vendor items yet.

4. Set up both strategy presets early. Make one for melee enemies and one for ranged or mental ones. Under a 10-second timer, one click beats dragging twelve points around.

5. Never let the timer hit zero with nothing set. A simple, imperfect plan is far better than an empty round where you defend nothing.

Combat

6. Look at the enemy before you assign points. Its type tells you which zone to defend. A zone left at 0 means every attack in it lands.

7. Fund fewer attacks. Extra AP buy accuracy, not damage, so spread-thin attacks miss a lot.

8. Use single-target attacks when you want crits. Area attacks can’t crit; save them for packs.

9. Exploit the turn order. Mental resolves before ranged, and ranged before melee. A debuff or a ranged finisher can land before a melee mob ever swings.

10. Pick your target on purpose. The topmost enemy is targeted by default. Click the one you want dead first (red circle), and the ally you want to buff (green circle).

11. Flee before you die, not after. Every class can run. If two rounds go badly against a pack, leave and come back healed.

Resources, gear and gold

12. Let regeneration work for you. Since the 8 July 2026 update there is no rest button: your health, mana and stamina refill automatically in areas marked for regeneration, a little slower while moving. Walk to your next fight instead of standing still.

13. Still carry flasks. Regeneration is out of combat only. Keep life, mana and stamina flasks for long fights and boss attempts.

14. Know your attributes. Broken Ranks uses Strength, Dexterity, Power, Knowledge, HP, Mana and Stamina. Read each tooltip for your class before spending points – physical classes lean on Strength and Dexterity, casters on Power and Knowledge.

15. Make gold with flasks. Crafting common life, mana and stamina flasks from gathered herbs and mob drops is a steady early earner; check marketplace prices before you craft.

16. Always use an inhibitor when shattering or melting. It raises the shards or essence you get back, and the gear-section table below explains why that matters.

Leveling and groups

17. Chain repeatable tasks with farming. Most early leveling is a task NPC plus the mobs nearby while the task is on cooldown. The route below shows the usual stops.

18. Use easier instance difficulties. Several bosses have difficulty settings, so a solo or duo player can learn a fight on easy before the group version.

19. Use the Party Finder and join a guild. Many of the best experience and loot spots are group content. The Party Finder is being reworked with pre-meeting chat and condition checks to make this easier.

20. Stay out of PvP areas until you are ready. PvP is optional and tied to marked zones. Some profitable gathering spots sit inside them, so other players can kill you and take what you farmed.

Early leveling route (levels 1–30)

This is the route experienced players commonly recommend and it appears in community guides from 2023–2024. Spot names are stable, but level ranges may feel different after later balance and gear-rank changes, so treat them as a guide, not a rule.

LevelWhereWhat to do
1–5TrentisStory quests; fill gaps on bandits and dogs near town
5–10Trentis centreZed task (NPC by the first pet vendor) + farming during cooldown
10–18Lumberjack ForestLumberjack task; wild boars, then small groups of rascals around 14–15
18–22SwampOgre task; avoid ogre packs of three when solo
22–30Shore by the shipwreckMandus task combined with Ichtion runs for drops
28+Ruins Tower areaBandit task (needs a party of two to start)

Around level 29 the Puppet Master instance opens up and is widely regarded as one of the best group spots for experience and pet upgrades. Beyond 30, community advice points to Kolden Forest orcs and grizzlies, nearby events, and then group instances.

Gear basics: upgrade, merge, shatter, melt

Any blacksmith (Voberg in Trentis is the first you’ll meet) handles four gear actions. Knowing them early stops you from selling items that are worth more destroyed.

ActionYou needResult / risk
UpgradeItem, inhibitor of the right rank, a stat flask, a manamer; optional essence (+10% chance)Adds stats. On a fail, your chance to keep the upgrade level equals the item’s durability %
Merge (Fusion)Two identical synergetic items, same slot and levelStronger item. The bottom item merges into the top one, so put the keeper on top
ShatterTaralax’s Hammer, essences, inhibitorTurns red, blue or green items into shards for improving blues
MeltMelting item, inhibitorTurns blues, greens or drifs into essence (charging, upgrade bonus)

A 2024 community guide puts the merge success rate at about 80%, with only the lower item lost on a fail. Merge and upgrade costs and rates can change in patches; check the blacksmith window before you commit an expensive item.

PC vs Android: where to play

PC clientAndroid
AvailabilitySince 2022, freeWorldwide from 21 Oct 2026 (pre-register on Google Play); earlier in select countries
ProgressSame account, characters and items on both; cross-play on shared servers
AdsNoneNone, per the official FAQ
FeaturesEverythingA few minor features missing at launch; tablets may show UI issues
iOSPlanned after Android; no date announced

Our suggestion: learn combat on PC if you can, where dragging points with a mouse is quickest, and use the phone for tasks and daily challenges. Because progress is shared, you don’t have to choose.

Mistakes and myths

Mistake or mythReality
“More AP on an attack = more damage”AP only raise the chance to hit. Damage comes from stats, gear and skills.
Putting all 12 points into attacksA zone at 0 is hit by every attack of that type. Always cover the zone you face.
“Press R to rest after every fight”Outdated. Resting was replaced by passive regeneration on 8 July 2026.
“Broken Ranks mobile is already out everywhere”Until 21 Oct 2026 Android was limited to select countries; the global release is that date.
Selling every blue drop to vendorsBlues and drifs are often worth more shattered or melted, or sold to players.
Fighting to the deathEvery class can flee. Losing a fight costs more time than leaving it.
Using area attacks on a single bossArea attacks can’t crit; single-target attacks are usually better on one target.

Keep reading

Looking for more guides like this one? See all our tips, walkthroughs and game news in the Game category.

FAQ

Is Broken Ranks free to play?

Yes. Broken Ranks is free-to-play on PC, and the Android version is free with no ads.

How does combat work in Broken Ranks?

Each round you have 10 seconds to split 12 action points between up to five attacks and three defense zones (melee, ranged and mental), with a maximum of 5 points per attack or zone. More points raise the chance to hit or dodge, not the damage.

What is the best class for beginners?

Barbarian and Archer are the easiest to play alone. Druid is the most self-sufficient thanks to healing, and Knight is very forgiving in a party.

Can you still rest in Broken Ranks?

No. The 8 July 2026 update removed resting and added passive regeneration outside combat, which works automatically in marked areas and slowly even while you move.

When does Broken Ranks come out on Android?

The global Android launch is 21 October 2026. Pre-registration is open on Google Play, and some countries already had access.

Does Broken Ranks progress carry over between PC and mobile?

Yes. PC and Android share accounts, characters and items, and players on both platforms play together.

How do I level up fast in Broken Ranks?

Follow the story to about level 10, then chain repeatable tasks (Zed, Lumberjack, Ogre, Mandus) with farming during their cooldowns, and join groups for instances such as Puppet Master from around level 29.

Sources: Broken Ranks official site – combat system explainer, class pages, February 2026 Dev Blog, July 2026 update notes (resting to regeneration), July 2026 Party Finder Dev Blog; Massively Overpowered (6 Oct 2026, Android date and FAQ); Pocket Gamer (cross-progression, select-country availability); community leveling and gear guides from MMORPG Tips (2023) and Gameplay Tips (2024). Checked 13 October 2026.

DuneCrawl Gameplay Guide with Tips and Tricks (2026)

DuneCrawl Gameplay Guide with Tips and Tricks (2026)

Updated 13 October 2026 · Covers PC (Steam) and the PS5, Xbox Series and Android versions launching 19 October 2026

DuneCrawl gameplay guide with tips and tricks

Quick answer

DuneCrawl is Alientrap’s open-world co-op action-adventure where 1–4 players crew a giant cannon-carrying crab across a desert. Half the game is on foot (dodge-roll combat, dungeons, bug mounts); the other half is running the Crab Crawler (steer, carry and load cannonballs, repair legs, shield, launch yourself at enemies). The fastest way to get good: loot the whole tutorial, equip the Gilded Mask, grab the Star Shot cannon upgrade, always carry bug gack, and fight forts from range before you go ashore. Solo works – a ghost companion, the Old Keeper, takes orders.

5 Jan 2026
PC (Steam) release
1–4
players, local or online
US$19.99
Steam list price
19 Oct 2026
PS5, Xbox & Android

Most DuneCrawl guides you will find are either a list of walkthrough links, a short “bring friends” blog, or an emulator advert. This one explains how the game actually works – what each Crawler station does, what to grab in the tutorial, which mounts do what, how solo differs from co-op – and then gives you 20 practical tips. Everything is checked against Alientrap’s Steam page and the October 2026 console announcement, and anything that comes only from community guides is labelled. For more guides like this, browse our Game section.

How DuneCrawl works: the core loop

You play a privateer helping the bird-like Polloi pilgrims fight the Ceramicist’s invasion and his jar-headed Vassal soldiers. Your home, transport and main weapon is a Dune Crawler – a huge walking crab with black-powder cannons on its back. The world is a “sand sea” dotted with islands, towns, forts and dungeons. Almost every session follows the same loop:

1. Take a quest
Town NPCs, the Shaman, bounty-style side jobs
2. Crawl there
Steer across the dunes, fight crawlers and towers on the way
3. Go ashore
Dock, explore on foot or on a bug, clear the dungeon
4. Loot & upgrade
Gold, junk, masks, tunics, talismans, crawler parts

The two halves play very differently, so it helps to think of them separately:

 On footOn the Crab Crawler
StyleTop-down hack-and-slash with gunsShip-style crew management, like a land-based Sea of Thieves
Main threatsVassal infantry, shielded soldiers, bug swarms, dungeon trapsClay/Vassal towers, enemy crawlers (e.g. the Kiln Crawler), island fortresses, bosses
Key skillDodge-roll timing and weapon swappingKeeping cannons loaded and legs repaired at the same time
UpgradesMasks, Tunics, Talismans, new weapons (Buzzooka, Acid Harpoon)Leg armour, cannon upgrades, Guided Torpedoes, Spike Armoured legs, cosmetics

The Crab Crawler stations explained

Nothing on the Crawler is automatic. Someone has to physically walk to each job. Learn these early and both solo and co-op get much easier.

Station / actionWhat it doesTip
HelmSteers the crab across the sandThe crab is heavy and turns wide – start turns early around rocks and forts
CannonsYou pick up a cannonball, carry it to a cannon, load it, mount it and aimIn co-op give one player the “loader” job so the gunner never waits
LegsLegs take damage and must be repaired; in the tutorial you heal them with bug gackAlways keep some bug gack on board
ShieldBlocks incoming fire and can bounce shots backRaise it when a tower or crawler fires, then return to the guns
Cannon launchClimb into a cannon and fire yourself (or a friend) across the mapUsed for boarding enemy crawlers, reaching far ledges and loot
Upgrade slotsArmour goes on individual legs; upgrades such as Star Shot go on individual cannonsArmour a front leg first – it faces most fire when you advance
LooksCrawler masks, hats and paint jobsSome masks are quest items (e.g. a Longhorn Crawler Mask in The Great Crawler’s Path)

Tutorial loot checklist: Defend Sanctuary Hill

The opening chapter is longer than it looks and hides several items that make the first hours much smoother. Community walkthroughs (games.gg, Into Indie Games) agree on these pickups:

ItemWhere (roughly)Why it matters
ScattergunUnder debris after the first enemy waveCrowd control for groups
Hand cannonChest at the bottom of the south ramp past the waterfallBurst damage on shielded soldiers
Gilded MaskChest at the top of the vines after the bridge fightEnemies drop extra gold
Small gold chests (15, 15, 50)South side after wave 1, south ramp, far end of the right ramp near the docksEarly trader money
Det Pack blueprint + Royal Honey JarFar structure you reach by cannon launchThe jar sells for about 60 gold
Iron Bark armourOther side of the second cannon launchFirst leg armour for your Crawler
Star Shot upgradeOptional shielded enemy at the docksCannon upgrade worth loading before the Kiln Crawler fight

20 DuneCrawl tips and tricks

Getting started

1. Don’t rush the tutorial. Sanctuary Hill teaches dodging, mounts, cannons and cannon-launching, and it hides two guns, a gold mask, leg armour and a cannon upgrade. Clear side paths before the docks.

2. Smash everything. Crates, pots and junk piles drop gold and junk you will want at the first trader. It adds up quickly in the opening hours.

3. Equip the Gilded Mask straight away. More gold per kill compounds through the whole early game. Swap to a combat mask later, once upgrades get expensive and fights get harder.

4. Hold on to the Royal Honey Jar. It’s a sell item, not a key. Selling it gives you a clean early cash boost.

5. Do the optional shielded enemy at the docks. Most shots bounce off its front, so hit it from behind (launch yourself past it, or have the Old Keeper draw its attention in solo). The reward is the Star Shot cannon upgrade.

Running the Crab Crawler

6. Treat bug gack like fuel. It repairs the Crawler’s legs in the tutorial and it’s also what you feed bug mounts. Running out far from town is the classic early-game soft-lock.

7. Think of cannons as a four-step loop. Grab ball, carry, load, aim. In co-op split it: one carrier, one gunner. Solo, load every cannon before you engage, not during.

8. Use the shield actively. Shots can be bounced back. Raise it when a tower fires, then go back to the guns – don’t just tank damage.

9. Fight towers from cover. Use dunes and rocks to break line of sight, fire a volley, pull back to repair and reload, then re-engage. Rushing into three firing lines at once is how Crawlers get crippled.

10. Park out of range before going ashore. If you dock to explore a dungeon, leave the Crawler away from enemy artillery. Coming back to wrecked legs wastes time and resources.

11. Armour a front leg first. Front legs face the guns as you advance, so they’re the best home for the Iron Bark armour you get in the tutorial.

12. Launch yourself. The cannon launch isn’t just a joke. It’s how you board enemy crawlers, reach far platforms and flank shielded enemies.

On-foot combat

13. Dodge roll is your defence. Vassals hit hard, and normal attacks give you no protection. Learn the roll (X on a PlayStation pad) in the first fight and watch your stamina so you always have a roll left.

14. Swap instead of reloading. Black-powder guns reload slowly. Finish weak enemies with a melee weapon such as the Cutlass and save gun shots for the next target.

15. Use the world as ammo. Bomb Flowers, Beehives and Spider Eggs can be picked up and used against enemies. Bomb Flowers also open blocked paths.

16. Bombard before you storm. Fortified outposts are much easier after the Crawler has shelled them. Going in with just a sword and bow is the most common early death.

Exploration, mounts and loot

17. Pick the right bug. Nymphs are fast but limit you to ranged attacks; Beetles smash barricades and carry more than one rider. See the mount table below.

18. Explore islands off the main path. Shackle Ridge and The Burial Grounds hide chests, a dungeon (Crypt of Masks) and side quests. Masks and talismans are mostly found, not bought.

19. Get the Lute. The Melody of the Dunes quest gives you a Lute that heals nearby mounts – very handy once you rely on bugs in fights.

20. Read before you sell. Community guides warn that some junk is a crafting component. Sell obvious trade goods and duplicates; keep anything marked for crafting.

Bug mounts at a glance

You tame early bugs by feeding them bug gack. Alientrap names four mount types:

MountBest forNotes
NymphFast travel over rough groundRanged attacks only while riding
BeetleBreaking barricades, carrying friendsMulti-saddle; first one blocks a path in the tutorial
ScorpionSmashing through enemiesArmoured
Ball BugRamming groupsArmoured

Early gear worth grabbing

Your build comes from three slots of found gear – Masks, Tunics and Talismans – plus your weapon set. Effects below are as reported by community guides; Alientrap has not published a gear list, so treat single-source entries as “check in game”.

ItemTypeReported effectConfidence
Gilded MaskMaskExtra gold from kills2+ sources
Spitfire MaskMaskExtra shot before reloading some guns1 source
Blasting TunicTunicSmall explosion when you dodge roll1 source
Shielded TunicTunicReflective shield while dodging1 source
Buzzooka, Acid HarpoonWeaponsExotic weapons unlocked laterOfficial
Guided Torpedoes, Spike Armoured legsCrawlerLate Crawler upgradesOfficial

Starter weapons people report include the Cutlass, Hunting Bow, Scattergun, hand cannon, revolver and musket. A sensible early set: one melee weapon, one long-range gun and the Scattergun for crowds.

Solo vs co-op: what changes

Some guides say solo is barely playable. It’s harder, but it’s supported: Steam describes playing as a solo “Crab Keeper” with help from a ghostly companion. That companion is the Old Keeper, whom you can order around from the Crawler.

 SoloCo-op (2–4)
HelperOld Keeper ghost takes commands (e.g. firing at a target)Friends split helm, guns, repairs
Crawler fightsPre-load guns, fight from cover, retreat to repairContinuous fire while someone repairs
How to playSingle-playerOnline, LAN, or local shared/split screen; Remote Play Together on Steam
Fun factorSlower, more tacticalReviewers agree this is where the game shines

Solo tip: open the controls screen once you have the Crawler and learn the Old Keeper commands. The tutorial’s shielded enemy is the perfect test – let the Keeper draw its fire while you go round the back.

Early quest order at a glance

Order as covered in Into Indie Games’ walkthrough. Side quests open up along the way.

#QuestMain goalWorth knowing
1Defend Sanctuary HillTutorial, get and name your CrawlerEnds by talking to the Shaman
2Breaking CampDestroy 3 Outpost Towers at the Vassal OutpostFirst real Crawler-vs-fort test
3The Great Crawler’s PathShackle Ridge and The Burial GroundsSide quest Shackle Smash (free 5 prisoners), Crypt of Masks dungeon
4Star SaviorRescue a Polloi researcher—
5Lost LiceSave a farmer’s Spiky Lice—
6The Melody of the DunesGet the LuteLute heals nearby mounts
7Convoy Clash & Depot DefenseTwo linked combat questsAttack and defence missions

How long is DuneCrawl?

Estimates disagree a lot, so here they are side by side (hours, longest = 35):

HowLongToBeat main story (via Deku Deals): ~6 h
games.gg beginner guide: ~7 h
games.gg playtime guide, solo story: 10–15 h
games.gg playtime guide, co-op story: 12–18 h
Completionist (all weapons, dungeons, cosmetics): 25–35+ h

Our read: a focused run is a long weekend; exploring every island roughly doubles it. The free demo only covers the opening area.

Platforms, price and versions

PlatformReleaseNotes
PC (Steam)5 January 2026US$19.99 list; was 50% off on 13 Oct 2026; free demo; 10 languages; Steam Cloud and achievements
PS519 October 2026Console price not announced yet
Xbox Series X|S19 October 2026Online multiplayer on Xbox needs a Game Pass tier with online play
Android19 October 2026First mobile version; iOS not announced
Switch 2 / SwitchLater in 2026No date yet

PC minimum specs: 64-bit Windows, Intel Core i5-2400 or AMD FX-8320, 8 GB RAM, GTX 670 2 GB or Radeon HD 7870 2 GB, 6 GB storage.

Sandstorm mode: community sources report a free Sandstorm update a few months after launch that added a battle-royale mode for up to 16 players (bots fill empty slots): grab loot on bugs and crawlers and get out before the storm closes in. Steam now lists online and LAN PvP for the game. Try it after the campaign, once Crawler combat feels natural.

Common beginner mistakes

MistakeWhat happensFix
Sprinting through the tutorialYou miss the Gilded Mask, Star Shot and leg armourClear every side path before the docks
Storming forts on footFast deaths to grouped VassalsShell them from the Crawler first
Docking inside artillery rangeCrawler legs wrecked while you’re undergroundPark out of range
Leaving no bug gackNo repairs, no mountsPick up every gack you pass
Selling everythingCrafting parts goneSell trade goods and duplicates only
Ignoring the Old Keeper (solo)You try to do every job yourselfLearn his commands early

Myths in other guides, corrected

ClaimReality (13 Oct 2026)
“You need friends to play it”Solo is an official mode with the Old Keeper ghost companion. Harder, not broken.
“Play the mobile version on PC with an emulator”There is no mobile version until the Android launch on 19 Oct 2026. On PC, just buy the Steam version.
“It’s out on Switch”Switch and Switch 2 are “later in 2026” with no date.
“The story is 10–15 hours”Estimates range from about 6 to 15 hours; it depends heavily on exploration.
Precise stats like “35% of co-op time is menus”No source for these numbers. We don’t repeat them.
“It’s a Dune (Frank Herbert) game”No. It’s an original Alientrap world – sand seas, Polloi and Vassals, not Arrakis.

Keep reading

Looking for your next game? Browse every guide and tips post in our Game category.

DuneCrawl FAQ

Can you play DuneCrawl solo?

Yes. Solo is an official mode. A ghost companion, the Old Keeper, helps on the Crawler and takes simple orders such as firing at a target.

How many players does DuneCrawl support?

One to four players, in online co-op, LAN or local shared/split screen.

Is DuneCrawl on PS5, Xbox or mobile?

PS5, Xbox Series X|S and Android versions launch on 19 October 2026. Switch and Switch 2 follow later in 2026. It has been on PC via Steam since 5 January 2026.

How long does it take to beat DuneCrawl?

Roughly 6 to 15 hours for the story depending on how much you explore, and 25 hours or more for full completion.

How do you repair the Crab Crawler?

Walk to the damaged leg and repair it. In the tutorial you use bug gack from the back of the Crawler, so always keep some on board.

How do you ride bugs in DuneCrawl?

Feed them bug gack. Nymphs are fast but ranged-only; Beetles carry several riders and break barricades; Scorpions and Ball Bugs are armoured attackers.

Is there PvP in DuneCrawl?

Yes. A free update added Sandstorm, a battle-royale mode for up to 16 players with bots, and Steam lists online and LAN PvP.

Sources (checked 13 Oct 2026): Steam store page; Gematsu console and Android announcement; Nintendo Everything; TheSixthAxis review; games.gg tutorial, solo and playtime guides; Into Indie Games walkthrough hub; Deku Deals listing. Community-reported item effects are labelled above.

Winter Burrow Gameplay Guide: 20 Tips and Tricks for Surviving Your First Winter

Winter Burrow Gameplay Guide: 20 Tips and Tricks for Surviving Your First Winter

Updated 13 October 2026 · Covers the Winter Solstice and Tidy Up updates and the new iOS/Android version

Winter Burrow gameplay guide with tips and tricks - mouse exploring the snowy forest

Quick answer

Winter Burrow is a cozy survival game: you go out in daylight, gather, come home before your warmth runs out, then craft, knit and cook to go further next time. The fastest way to get good is to empty your backpack before every trip, carry biscuits and tea, knit a full clothing set as soon as each tier unlocks, and treat the quest marker, not the map, as your guide. You cannot die — you pass out, wake at home and must walk back for anything you dropped.

Released
12 Nov 2025
Developer / Publisher
Pine Creek / Noodlecake
Steam price
US$19.99
Mobile launch
30 Sep 2026

Winter Burrow looks gentle — a small mouse, a ruined family burrow, knitted jumpers and pies — but its first hours can be frustrating. Warmth drains faster than new players expect, early inventory is tight, and the story sometimes asks you to “find” something that cannot actually be found by searching. This guide explains how the game’s survival systems work, then gives 20 practical tips in the order you will need them.

It is written for the current version of the game. Several older guides still say there is no map or that burrow storage is unlimited; both changed in 2025–2026 updates, covered below. For more game guides, see our Game section.

How the Winter Burrow gameplay loop works

You play a city mouse who returns to a childhood burrow in ruins, with the Aunt who was meant to look after it missing. Almost everything you do fits one repeating loop:

1. Prepare
Empty backpack, pack food and tea, check the objective
2. Go out
Leave in daylight, gather, follow the quest marker
3. Return
Head home or to a warm NPC before warmth runs low
4. Upgrade
Repair, craft, knit, cook, furnish — then repeat

Each trip unlocks something (a recipe, a tool, a new NPC) that lets the next trip go further. The game rewards short, planned trips far more than long, hopeful ones.

The survival meters explained

MeterWhat drains itWhat restores itIf it empties
WarmthBeing outside; slower by day, faster at dawn, dusk and especially nightYour burrow, campfires, NPC homes, warm food, clothing (slows the drain)You start losing health
HungerTime passingRaw forage in a pinch; cooked food is far betterYou start losing health
HealthCold, hunger, insect attacksCooked food, healing items, restYou pass out and wake at home
StaminaSprinting (scurrying) and attackingRefills quickly on its own; tea adds a shieldYou can’t sprint or swing until it refills

Two visual warnings are worth learning: when warmth falls to about half, frost creeps in around the screen edges, and when health starts dropping the screen tints red. Treat the frost as your “turn around now” signal, not the red.

What happens when you pass out

Winter Burrow has no death. If your health hits zero you faint, then wake up back at your burrow. The cost is your loot:

You keepYou drop (where you fainted)What to do next
Tools and the clothes you are wearingGathered materials, food and other carried itemsEat, warm up, pack tea and biscuits, then go straight back for the pile

This is why emptying your backpack before leaving matters so much: anything already in storage is safe.

Clothing tiers: linen, wool and silk

Clothes are knitted at home and are your main way to slow warmth loss. There are three sets, each unlocked by the story:

SetPiecesCold resistance (per piece)How it unlocks
LinenHat, Coat, Pants (flax yarn)About 5%Early, after repairing the armchair in your burrow
WoolHat, Sweater, Trousers (wool yarn)About 10%After returning Gnawtusk’s herb stash from “a dark place”
SilkSilk pieces (silk yarn)Highest of the threeLater, through Moss’s quest line (the Fine Woollen Hood hand-in)

Per-piece values are those reported by players at launch; patches can rebalance them. Snow Shoes are a separate early item that adds movement speed rather than warmth.

Best travel food for warmth

You can only cook on the stove inside your burrow, not at campfires, so pack food before you leave. Cooked food restores a meter and often adds a temporary “shield” on top of it. These are the easiest high-value options:

Warmth restored per item (launch values)

Elder / Black Tea

+10
Beechnut Biscuit

+15
Pine-nut Biscuit

+25
Blackberry Pie

+50
FoodIngredientsMain effectBest for
Beechnut Biscuit3 BeechnutWarmth + hunger, small cold shieldEarly-game staple; always carry a few
Pine-nut Biscuit3 Pine SeedBigger warmth + hunger, longer cold shieldMid-game trips
Elder Tea / Black Tea2 Elderberry / 2 BlackberrySome warmth, stamina shieldSprinting home, fights
Roasted Chanterelle1 Twig + 2 Chanterelle PieceHealth + hunger, health shieldQuick heal on the road
Blackberry PieBeechnut Biscuit + Forest Jam + 5 BlackberryLarge warmth, full hunger, cold + stamina shields, speed boost (long duration)Long late-game expeditions

Values come from player testing at launch and may shift after balance patches; recipe names and ingredients are the reliable part.

20 Winter Burrow tips and tricks

Before you leave the burrow

1. Empty your backpack every time. Store everything you don’t need for this trip. You get more room for loot, and nothing valuable is at risk if you pass out.

2. Keep one slot free for the quest item. Many objectives end with picking something up. Arriving with a full bag means a wasted walk.

3. Read the active objective before gathering. The quest text tells you what the next unlock needs. Gathering “everything” before the recipe exists just fills your storage.

4. Pack a standard kit. A good default is 2–3 biscuits, 1–2 teas and a healing snack. Add kindling and a campfire kit once you have them.

5. Leave in the morning. Warmth drains slowest in full daylight. Sleep through the night at home rather than heading out in the dark.

6. Skip snowstorm days for long trips. Visibility drops and you get lost more easily. Use those days to gather basics close to home.

Out in the cold

7. Turn back at the frost, not the red. When the frost border appears your warmth is around half — enough to get home if you leave now.

8. Remember where the warm NPCs are. Areas around friendly characters restore warmth. They are free checkpoints on longer routes.

9. Carry campfire supplies. A campfire needs both a kit and kindling. One fire in the middle of a long route can turn a forced retreat into a completed quest. (You can warm up at a campfire, but you can’t cook on it.)

10. Sprint in bursts. Stamina drains fast but refills fast. Short dashes between cover get you home quicker than one long sprint that leaves you stuck.

11. Pace your attacks. Spamming the attack button empties stamina and leaves you open. Swing, step aside, swing again. Beetles and ants are manageable; spiders, met mid-game, hit harder.

12. Dig up bumpy ground. Small mounds often hide useful items, including healing supplies.

13. Pick up abandoned backpacks. Herbs found in backpacks around the world are needed later in the story, so bank them rather than ignoring them.

14. Use footprints and landmarks. Your mouse leaves tracks in the snow, which help you retrace your route the same day (they fill in overnight). The map shows areas you’ve unlocked but not your exact position, so landmarks still matter.

Home, crafting and storage

15. Repair the stove early and cook. Raw berries and mushrooms keep you alive; cooked food is what makes long trips possible.

16. Knit a full set the moment a tier unlocks. Every piece counts. A full wool set roughly doubles the protection of a full linen set.

17. Never throw away “boring” materials. Twigs, beech, pebbles and flax are needed again and again. Rarer items such as graphite and fur tuft are worth hoarding.

18. Build more storage and sort it. Since the Tidy Up update each chest or wardrobe is its own limited space. Give materials, food and clothes their own containers so you can pack quickly.

19. Furnish the burrow for stat bonuses. Furniture now raises your maximum stats, and better-quality pieces give bigger bonuses. Decorating is no longer just cosmetic.

Story and progress

20. If a quest seems stuck, check the state — don’t search the map. Talk to the last NPC again, check the objective text and confirm you have the right tool. A rock that won’t break usually needs a better pickaxe; thick vines need the Flint Axe. Wandering for an hour rarely fixes a missing quest step.

Arachnophobia setting

If spiders bother you, the game’s settings let you turn them off. Do it before the mid-game routes where they first appear.

Story Mode vs Challenge Mode

The May 2026 Tidy Up update added two play modes. You can swap between them during a save, so you aren’t locked into a choice.

ModeWho it suitsOur tip
Story ModePlayers who want to relax and follow the storyGood for a first run or if survival pressure stops being fun
Challenge ModePlayers who want a harder survival gameSwitch to it once you know the routes and food basics

What changed since launch (why older guides are wrong)

UpdateWhenWhat it changed for players
Launch12 Nov 2025PC, Xbox (incl. Game Pass) and Switch. No map, one large shared storage.
Winter SolsticeDec 2025Added the map (opens from the D-pad on controller), 22 festive furniture pieces, seasonal objectives, burrow storage doubled, bug fixes.
Tidy UpMay 2026Each storage item is its own limited space; +4 base backpack slots; furniture raises max stats; Story/Challenge modes; 3 save slots; item recycling; secret mole tunnels for fast travel home; furniture rotation and layering.
Mobile30 Sep 2026iOS and Android release, with a limited-time launch discount.

So if a guide tells you there is no map, or that you can dump everything into one bottomless storage, it was written before these updates.

Story order at a glance (light spoilers)

You don’t need a full walkthrough to enjoy the game, but knowing the broad order stops you hunting in the wrong place:

StageWhat happensKey tip
1. Home repairsLight the fire, craft a Sandstone Axe, place a bed, knit linen, fix the stoveKnit all three linen pieces now, not just the coat
2. Aunty and the owlAn owl takes Aunty; you meet Bufo and Gnawtusk“Find Aunty” advances through Gnawtusk’s errands — there is no nest to search for
3. Bufo and PollywogPickaxe upgrades and a rescueGranite and flint rocks need different pickaxes
4. MossHeavy Key, Fine Woollen Hood, PinesapThe hood hand-in unlocks warmer clothing
5. WillowNotebook, shovel tunnel, Mole ArtifactWillow’s tunnel starts near your own burrow
6. Aunty’s house and the feastRepair Aunty’s burrow and invite everyoneStockpile planks, granite and silk yarn in advance

Common beginner mistakes

MistakeWhy it hurtsFix
Going out with a full backpackNo room for loot; everything drops if you faintStore first, keep one slot free
Leaving at duskWarmth drains faster as night fallsSleep, leave in the morning
Only knitting one pieceEach piece adds resistanceMake the full set
Eating only raw foodSmall restores, no shieldsFix the stove, cook biscuits and tea
Searching the map for “Find Aunty”It’s a story gate, not a locationKeep doing the active NPC errands
Hitting rocks with the wrong pickaxeNothing happens, looks like a bugCheck which pickaxe tier the rock needs
Ignoring furnitureMisses max-stat bonuses (since Tidy Up)Furnish as recipes unlock

Where you can play Winter Burrow

PlatformStatusNotes
PC (Steam, Microsoft Store)Out since 12 Nov 2025Windows; US$19.99 on Steam; free demo
Xbox Series X|S, Xbox OneOut since 12 Nov 2025Included with Game Pass
Nintendo SwitchOut since 12 Nov 2025About 1.9 GB; cloud saves with Switch Online
iOS and AndroidOut since 30 Sep 2026Paid app
PlayStation 5Not announcedNo official PlayStation Store listing as of October 2026

The game is single-player only.

Winter Burrow FAQ

Can you die in Winter Burrow?

No. If your health runs out you pass out and wake at home. You keep your tools and worn clothes but drop the other items you were carrying where you fainted.

How do I stay warm in Winter Burrow?

Travel in daylight, wear a full set of the best clothing you can knit, carry biscuits and tea, and use campfires and NPC homes as warm stops. Turn back when the frost border appears.

Is there a map in Winter Burrow?

Yes. The Winter Solstice update added one. It shows areas you have unlocked, but not your exact position.

Can you cook on a campfire?

No. Campfires restore warmth, but cooking happens only on the stove in your burrow.

How do I get more inventory space?

The Tidy Up update added four base backpack slots, and better backpacks can be knitted as you progress. Emptying your bag before each trip is the simplest fix.

Can I turn off spiders?

Yes. There is a setting to turn spiders off for players with arachnophobia.

Is Winter Burrow on PS5?

Not as of October 2026. It is on PC, Xbox (including Game Pass), Nintendo Switch, iOS and Android.

Keep reading

Browse more walkthroughs, tips and game guides in our Game category.

Sources: Noodlecake and Pine Creek Games announcements and store listings (Steam, Nintendo eShop); Tidy Up patch notes (May 2026); Winter Solstice update coverage (Dec 2025); Steam mobile launch announcement (30 Sep 2026); player-tested values from launch-era guides. Checked 13 October 2026.

Kingdom Rush 6: Genesis TD Guide: 20 Tips and Tricks for Beginners

Kingdom Rush 6: Genesis TD Guide: 20 Tips and Tricks for Beginners

Updated 13 October 2026 · Steam, iOS and Android · Numbers checked against the in-game data after launch

Kingdom Rush 6: Genesis TD guides with tips and tricks

Quick answer

Kingdom Rush 6: Genesis TD gives you 5 towers, 2 heroes and 3 spells per stage. Bring one tower of each type (marksman, barrack, artillery, mage) plus one flex pick, block enemies with barracks where your damage overlaps, answer armor with mage, explosive or true damage, and call waves early for bonus gold. Finish a stage with 18 or more lives for 3 stars, spend your upgrade points on one full path per tower tree, and remember there are no official cheat codes in the game.

18
campaign stages
15
towers in 4 types
12
heroes
144
stars to collect

Kingdom Rush 6: Genesis TD is Ironhide’s prequel to the whole series. You travel back to the early days of Linirea to stop a young Vez’nan, and the battles look familiar until you open the loadout screen. You can no longer build every tower on every map. You pick five before the fight starts, and that one change decides most wins and losses.

This guide is for players who have just started, or who keep getting stuck around stages 8 to 13. It explains the rules the game does not spell out clearly (damage types, how stars are counted, what calling a wave early actually gives you), then turns them into practical tips, starter loadouts and a star unlock roadmap. More game guides live in our Game section.

Kingdom Rush 6: Genesis TD at a glance

ItemDetail
DeveloperIronhide Game Studio (Uruguay)
Release date24 September 2026, worldwide
PlatformsSteam (Windows and macOS), iOS, Android
PriceUS$17.99 on Steam at launch; mobile is a paid app where some later heroes, towers and spells are in-app purchases
Campaign18 stages across 3 areas, from Linirean Castle to Vez’nan’s Tower
Roster15 towers, 12 heroes, 9 spells, 56 enemies, 6 bosses
Loadout per stage5 towers + 2 heroes + 3 spells, chosen before the battle
DifficultiesCasual, Normal, Veteran, Impossible
Modes per stageCampaign, Iron Challenge, Blitz Challenge, Spell Rush, Hero Party, Classic Rush
Achievements53

The four tower types (and which of the 15 towers belong to each)

Every tower belongs to one of four families. This matters twice: once for damage type, and again in the Upgrades room, where each family shares one upgrade tree. A point spent on the Mage tree helps all four mage towers you will ever bring.

TypeTowersDamageJob in your five
MarksmanArcher Garrison, Elven Elite Ranger, Cursed Crossbows, Sentry WatchtowerPhysicalSteady single-target damage, hits flyers, long reach
BarrackKnights Order, Wildcat Huntresses, Gold ProspectorsPhysicalBlocks the road so everything else can shoot
ArtilleryRoyal Catapult, Dwarven Culverin, Ironbark Treant, Alchemist ShackExplosive (Alchemist Shack: true)Area damage on groups held by barracks; beats armor better than arrows
MageScholar Mage, Sunray Master, Light Priestess, Arcane ForgerMagicMelts high-armor enemies; Scholar Mage also buffs nearby towers

You start with Archer Garrison, Knights Order and Royal Catapult. Scholar Mage opens at 3 stars, so your first full four-type lineup arrives within the first couple of stages.

Damage and armor: the rule most guides get wrong

A lot of beginner advice says physical damage “bounces off” armored enemies and that mages are the only answer. That is only half true. The game uses four damage types, and explosive damage is the hidden middle ground:

Damage typeReduced byWho deals it
PhysicalFull armorMarksman and barrack towers
MagicMagic resistance (armor does nothing)Mage towers
ExplosiveOnly half of armor (a quarter with the Shrapnel upgrade)Royal Catapult, Dwarven Culverin, Ironbark Treant
TrueNothingAlchemist Shack, Fat Boy item

Two worked examples make this clear. A Dark Knight with 80% armor takes only 20% of an arrow’s damage, but a Royal Catapult shell meets half that armor (40%), so the shell keeps 60% of its damage. The Dark Slayer has 100% armor: arrows deal zero, while explosive damage still lands at 50%. On the other side, a Necromancer with 60% magic resistance shrugs off a good chunk of mage damage but has no defence against physical hits.

Rule of thumb: tap an enemy (or press R on PC) to read its armor and magic resistance. High armor → mage, artillery or Alchemist Shack. High magic resistance → arrows and barracks. Both high → true damage or explosive.

20 Kingdom Rush 6: Genesis tips and tricks

Battle tips

1. Know the 3-star rule before you start. A Campaign win gives 3 stars with 18 or more lives left, 2 stars with 6 to 17, and 1 star with 5 or fewer. You start with 20 lives, so you can afford to leak only two small enemies for a 3-star clear. If an early wave is already leaking, restart instead of finishing on 2 stars and replaying later.

2. Call waves early for free gold and faster spells. Sending the next wave before its timer runs out gives 1 gold for every second left on the timer, and it also moves all your spell cooldowns forward by the same number of seconds. On easy early waves this is the cheapest gold in the game. Stop doing it the moment your defence starts to strain.

3. Build one tower of each type, then pick a flex fifth. A marksman, a barrack, an artillery and a mage cover physical, magic, explosive damage and blocking. Your fifth slot answers the stage: a second marksman for flyers, a second mage for armored waves, or a support tower.

4. Do not drop the Archer Garrison too early. It is cheap, fast and hits flyers. Pocket Gamer’s beginner guide describes going back to the basic archer on Path of Peril, because its volume of fire handles regenerating trolls better than slow heavy hitters. Fast, cheap fire is often worth more than one big shot.

5. Speed beats burst against fast and regenerating enemies. Slow towers like the Dwarven Culverin hit hard, but fast enemies run past between shots and trolls heal the damage back. Pair every slow, heavy tower with something that fires often.

6. Block first, then splash. Put a barrack’s rally point (press T on PC, or tap the flag icon) where your artillery and mage ranges overlap. Enemies that stop in a cluster are exactly what area damage wants.

7. Read the stage before you build. Many stages change mid-fight: new lanes open, enemies take shortcuts, or a stage weapon (a crane, a cavalry charge, a catapult) becomes available. If a stage feels oddly easy or impossibly hard, look for the map mechanic you have not used yet.

8. Use the encyclopedia. Every enemy’s armor, magic resistance, speed and special trick is listed in the in-game encyclopedia. Thirty seconds there saves three failed attempts.

Hero tips

9. Give your two heroes different jobs. One hero holds the most dangerous lane next to a barrack; the other roams, covers a second lane or picks off flyers. Two heroes doing the same job leaves a lane empty.

10. Heroes support, they do not solo. Heroes are strongest inside your defence, where towers and soldiers back them up. Their real advantage is that they can move anywhere, so treat them as your emergency plug when something slips past.

11. Stick with a pair while it works. Each hero has its own level (up to 10) and skill tree. Swapping every time a new hero unlocks leaves you with several half-levelled heroes. Change the pair when a stage asks for something they cannot do.

Spell tips

12. Spam Reinforcements. It has only a 15-second cooldown, the shortest of all nine spells. Drop the soldiers in front of anything you need to slow down, especially a boss or an elite about to break through.

13. Spells level up by being cast, even when you lose. Spell XP is saved after a win, a loss, or when you restart. If a spell is two or more levels behind where the game expects it to be for your campaign progress, each cast gives double XP. Casting freely in a stage you are about to restart is not wasted.

14. Give each of your three spells a different job. One damage spell (Rain of Fire), one stall (Reinforcements), and one flexible slot for slows, tower buffs or relocation. Change the third slot more often than your towers.

15. Spell upgrade choices can be swapped for free. In the Spells room, the paired upgrades at levels 2 and 4 can be switched at no cost. Try both branches.

Progression tips

16. Keep moving forward before chasing every star. New stages give more upgrade points and unlock better tools. A stubborn 2-star stage is easier to 3-star later with a bigger roster.

17. Collect gems on every attempt. Gems drop from one enemy per wave and you keep them even after a loss. Later stages pay far more (Vez’nan’s Tower gives 180 to 285 per Campaign play, the first stage only 30 to 45), so do not farm early stages for gems.

18. Spend gems on levels you would otherwise grind. Gems buy hero and spell levels and the three items (Fat Boy, Gold Bag, Heartbox). Levelling a spell from 1 to 6 with gems costs 1,800, so put gems into the spell or hero you actually use most.

19. Save Iron Challenge for after a clean Campaign win. It unlocks per stage once you win the Campaign there, gives 1.5x spell XP, and restricts you to two specific towers. Knowing the map first makes it far easier.

20. Pick up the small interactive objects. Many of the 53 achievements come from clicking scenery or triggering stage events. They cost nothing on a stable run and achievements also pay out gems.

Starter loadouts that work

These are our suggested lineups built from the tower roles and unlock order above, not official recommendations. Swap the flex slot to suit each stage.

Stages 1–7: Balanced start

Towers: Archer Garrison, Knights Order, Royal Catapult, Scholar Mage, Dwarven Culverin
Heroes: Gerald + Zefira
Spells: Reinforcements, Rain of Fire, Royal Edict

Armored waves

Towers: Scholar Mage, Sunray Master, Royal Catapult, Knights Order, Archer Garrison
Why: two magic towers plus explosive damage, with a blocker to hold armored units in the splash
Upgrade: Shrapnel in the Artillery tree

Flyers and split lanes

Towers: Archer Garrison, Elven Elite Ranger, Scholar Mage, Knights Order, Royal Catapult
Why: two marksman towers for air targets; the long-range catapult covers a second road
Upgrade: Hawk Eye (+10% marksman range) first

The Upgrades room: where your points come from

The Upgrades room has one tree for each tower type. Points come only from campaign progress, not from stars or gems, and you get 56 points once all 18 stages are done. One full path through a tree (both opening upgrades, one branch and the Ultimate) costs 14 points, so by the end you can max one path in all four trees.

Upgrade points by furthest stage completed

Stage 4

6

Stage 8

18

Stage 13

35

Stage 16

46

Stage 18

56

What to buy first: the cheap 1-point and 2-point upgrades at the root of each tree give the most value per point. Hawk Eye (+10% marksman range), Thick Skin (+10% soldier health), Heavy Load (+10% artillery area) and Controlled Chaos (+15% mage minimum damage) cost 1 point each. After that, push the tree of the tower family you bring most.

Branches can be swapped: after the first two upgrades each tree splits into branch A and B. Buying the other branch’s level III upgrade swaps it in, and a level IV upgrade you already bought moves across with it. A useful example: in the Artillery tree, Shrapnel (branch B) makes catapult, culverin and treant basic attacks ignore 75% of armor, which is ideal against armored stages, while branch A adds a short stun.

Star unlock roadmap (Steam)

Stars open new heroes, towers, spells and the challenge modes. There are 144 stars in total: up to 3 per stage in Campaign (54) plus 1 for each challenge mode won on each stage (90). On Steam, the last unlock needs only 64.

StarsUnlockStarsUnlock
1Zefira (hero)38Ignus (hero)
3Scholar Mage40Alchemist Shack
5Royal Edict (spell)42Ace Musketeers (spell)
7Dwarven Culverin44Cursed Crossbows
11Bolin (hero)46Gnome’s Shop (spell)
14Elven Elite Ranger48Illiana (hero)
16Wildcat Huntresses50Ironbark Treant
18Teleportation Sigil (spell)52Light Priestess
20Connor (hero)53Gemina (hero)
24Blitz, Spell Rush, Hero Party, Classic Rush54Drakkan (hero)
26Malik (hero)56Arcane Forger
28Gold Prospectors57Thunder Zapper (spell)
32Rhodes (hero)58Sentry Watchtower
36Sunray Master59 / 60Wintersong’s Wrath / Oni (hero)
62 / 64Aspect of Sol / Ashbite (hero)

Playing on iOS or Android? 18 of these rewards are in-app purchases on mobile instead of star unlocks: the heroes Malik, Rhodes, Ignus, Illiana, Gemina, Drakkan, Oni and Ashbite, the towers Wildcat Huntresses, Alchemist Shack, Ironbark Treant, Arcane Forger and Sentry Watchtower, and five spells. The mobile star track ends at 52 stars (Light Priestess). Everything else unlocks with the same stars as on Steam.

Tip: the jump to 24 stars is the most important target early on. Eight 3-star stages gets you there and opens four challenge modes on every stage you have cleared, and each challenge win is another star.

Challenge modes explained

Every stage has five challenges on top of the Campaign. Iron Challenge opens on a stage as soon as you win it in Campaign; the other four also need 24 stars. Each challenge win is worth 1 star.

ModeLivesWavesRuleTip
Campaign205–15Normal loadoutUp to 3 stars by lives left
Iron Challenge11Only two set towers per stageOne huge wave: build everything before it lands
Blitz Challenge33Spell cooldowns halvedLean on spells; cast on cooldown
Spell Rush36No heroes, faster spellsPick short-cooldown spells and an extra blocker
Hero Party364 heroes, no spellsSpread heroes across lanes; bring tanky ones
Classic Rush35–15One hero, 2011 tower families, Rain of Fire and Reinforcements onlyClassic upgrades arrive stage by stage; plan for later stages to feel different

The level-select screen rates each stage’s challenges: Hard on stages 1–7, Brutal on 8–13 and Extreme on 14–18. Start your challenge runs on the early stages while your roster is still growing.

Impossible difficulty opens once you beat stage 18 (Vez’nan’s Tower) in Campaign on any save slot.

PC keyboard shortcuts

On Steam, these default keys make fast waves much easier to manage. Each one can be changed in the options.

ActionKeyActionKey
Spells 1, 2, 31, 2, 3Send next waveW
Hero 1, Hero 24, 5Wave infoE
Next / previous heroSpace / UShow info cardR
Items 1, 2, 3F1, F2, F3Tower rally pointT
Next / previous reinforcement0 / 9Tower mode (e.g. Ironbark Treant stance)Y

Are there Kingdom Rush 6: Genesis TD cheats or console commands?

No. The game has no built-in cheat codes and no developer console. Pages promising “console commands” for unlimited gold or max stars are pointing you to third-party trainers or memory-editing tables.

We do not recommend them. Unofficial trainers are separate programs you download and run alongside the game, which carries the usual malware risk, and memory edits can break after each patch (Ironhide released Patch 1 on 6 October 2026) or corrupt a save. On mobile, modded APKs are a bigger risk still.

The legitimate “cheats” are the systems already in the game:

  • More gold: call waves early, and use the Gold Prospectors tower or the Gold Bag item.
  • More power: replay later stages for gems and buy hero or spell levels; finish the campaign for all 56 upgrade points.
  • An emergency button: the Fat Boy item deals 2,000 true damage and kills outright any enemy below that health.
  • Easier stars: drop to Casual difficulty for a stage that is blocking you, then come back later.

Common beginner mistakes

MistakeFix
Bringing three towers of the same typeCover all four damage roles first; duplicate only for a specific threat
Upgrading one tower to max while another lane is emptySpread early gold, then deepen the towers that do the most work
Saving Reinforcements “for later”It recharges in 15 seconds; use it every time a lane wobbles
Arrows into heavily armored enemiesSwitch to mage, artillery or Alchemist Shack
Forgetting the Upgrades roomSpend points after every new stage; they come from campaign progress
Farming stage 1 for gemsLater stages give several times more gems per play
Starting challenges on stages 14–18Begin with the “Hard” stages 1–7 to reach 24 stars faster

Want a quick strategy break?

If you enjoy planning moves and timing your abilities, try our free browser game, the Mahabharata mini game. No download needed. For more guides, browse the Game category.

Frequently asked questions

How many towers, heroes and spells are in Kingdom Rush 6: Genesis?

15 towers in four types, 12 heroes and 9 spells. You take 5 towers, 2 heroes and 3 spells into each stage.

How do you get 3 stars in Kingdom Rush 6?

Win the Campaign stage with 18 or more of your 20 lives left. 6 to 17 lives gives 2 stars, and 5 or fewer gives 1 star.

How do you unlock Impossible difficulty?

Beat stage 18, Vez’nan’s Tower, in Campaign on any save slot.

How do you unlock Classic Rush and the other challenge modes?

Iron Challenge opens on each stage after you win it in Campaign. Blitz, Spell Rush, Hero Party and Classic Rush open at 24 total stars.

Does calling waves early help?

Yes. You get 1 gold for every second left on the wave timer, and your spell cooldowns move forward by the same amount.

Are there cheat codes in Kingdom Rush 6: Genesis TD?

No. There are no official cheat codes or console commands. Third-party trainers exist but are unofficial and can break saves or carry malware.

Is Kingdom Rush 6 different on mobile and Steam?

The campaign and modes are the same, but on iOS and Android 18 heroes, towers and spells are in-app purchases instead of star unlocks, so the mobile star track ends at 52 stars instead of 64.

Sources: Ironhide Game Studio press releases (June and July 2026) and the Steam store page; Kingdom Rush 6: Genesis data on wikily.gg (stars and gems, game modes, spells, tower upgrades, damage and armor); Pocket Gamer beginner’s guide; Ladies Gamers review (price). Checked 13 October 2026. Numbers may change with future patches.