Top Eleven Training Guide (2027): Drills, Teamplay Form & Condition Explained

Updated 16 October 2026 · Top Eleven 2027 – Be a Football Manager (Android, iOS, web) · ~13 min read

Top Eleven Football Manager training guide: drills, Teamplay Form and condition

Quick answer

Training in Top Eleven does two jobs. Regular drills (Attack, Defence, Possession, Physical & Mental) raise player attributes and add some Teamplay Form. Teamplay drills are consumable and only raise Teamplay Form (Attack, Defence, Possession, Condition), which is capped at 10 and can be pushed to 20 per season with Advancement points. Always train with at least 4 players so you also gain Teamplay Form and Sharpness, mix drill intensities and roles for a higher Session Score, and plan around condition: players recover only 6% every three hours without rests.

6%
condition back every 3 hours
4+
players needed for Teamplay Form
20
max Teamplay Form cap per season
111
training levels to unlock drills

Most managers lose matches in Top Eleven long before kick-off. They pick a good formation, then send out a squad with low condition, no Teamplay Form and no Sharpness. This Top Eleven – Be a Football Manager training guide explains how the current training system works, what each number on the training screen means, which drills suit each position, and how to manage condition so your best eleven is fresh on matchday.

Everything here applies to Top Eleven 2027, which launched on 9–10 August 2026. If you are new to the game, start with our Top Eleven guide, and browse every post in the Top Eleven hub.

What training does in Top Eleven

The training screen feeds five separate systems. Older guides talk about “skill points” and three training types (stretching, cardio, practice match); that system was replaced in 2016, and the current version took shape with Nordeus’s November 2023 training update. Here is what you are actually improving today:

SystemWhat it doesHow you raise it
Player attributesLong-term quality of each playerRegular drills, Player Academy, Personal Trainer
Teamplay FormSquad cohesion bonus in four areas: Attack, Defence, Possession, ConditionAny group session with 4+ players; Teamplay drills give much more
SharpnessHow well each player uses your Teamplay Form in a matchDaily group training; it goes inactive if a player stops training
ConditionFitness on matchday; every drill spends someTime (6% per 3 hours) or Rests
Training levelYour manager-wide progress, up to level 111Training points from every session; unlocks and upgrades drills

The key idea: attributes are the slow, permanent part; Teamplay Form and Sharpness are the fast, matchday part. A strong manager trains for both every day.

Regular drills vs Teamplay drills

Regular Training DrillsTeamplay Drills
TypesAttack, Defence, Possession, Physical & MentalStarter, Expert, Ultimate tiers
Raise attributes?Yes – their main jobNo
Raise Teamplay Form?A littleA lot; Ultimate drills can have unique effects
Used up?No, reusable every dayYes, consumable
How you get themUnlocked and upgraded as your training level rises (to 111)Drill Lab on your Campus, season events, the Shop

In short, regular drills build the player and Teamplay drills prepare the team. Use regular drills every day; save Teamplay drills for the days before important fixtures.

Teamplay Form, caps and Advancement points

Teamplay Form (previously called Team Bonuses) is shown as four circles in the Training section: Attack, Defence, Possession and Condition. Each starts the season with a cap of 10. Once a type reaches 10, extra gains are not wasted – they fill the Excel bar. Every full Excel bar gives one Advancement point, and each point raises one type’s cap by 2. You can do this five times per type, so each cap can climb from 10 to 20.

Teamplay Form cap by Advancement points spent on one type

0 points
10
1 point
12
2 points
14
3 points
16
4 points
18
5 points
20 (max)

Five points per type × four types = up to 20 Advancement points can be useful in one season.

Three rules that change how you train:

Keep training after you hit 10. Extra form becomes Excel bar progress, so “I’m at 10, I can stop” wastes the most valuable part of the system.

Keep form high every day. You also earn Excel bar points each season day based on the Teamplay Form you reached the day before, so letting it drop costs you twice.

Spend Advancement points before the season ends. Caps and unspent points reset with the new season. Raise the type your formation leans on first – usually Attack for attacking setups, Defence for counter-attacking ones (see our Top Eleven best formations guide).

Nordeus also describes a random bonus called Training Uplift: whenever a session raises Teamplay Form, one motivated player can spark extra Teamplay Form for his zone of the pitch. It does not raise attributes. Well-designed sessions improve the chance of getting it, and the training report shows when it happened.

How to build a high Session Score

When you create a session, the info bar at the bottom shows projected gains, condition loss and the Session Score – Nordeus’s rating of how well the session is designed. Two bonuses drive it: the Player Variety Bonus (include players whose roles match the drills) and the Intensity Variety Bonus (mix drills of different intensities). Build every session in this order:

StepDo thisWhy
1Add at least 4 playersFewer than 4 = no Teamplay Form and no Sharpness at all
2Group players by area (e.g. defenders + DMC, or midfield + forwards)Lets you pick drills that match their roles for the Player Variety Bonus
3Mix drill intensities instead of stacking one typeIntensity Variety Bonus
4Read the condition loss before you confirmA high score is useless if your starters arrive tired
5Add a Teamplay drill only when you need form fastThey are consumable; spend them before big matches

Session Score is a guide, not the goal. A slightly lower score that keeps your first eleven fit is better than a perfect score that leaves them at 70% condition for a cup final.

A daily training routine that works

This is the routine we use; it is our approach, not an official recommendation. Adjust it to your match times.

1. Right after a match: claim Rests from the Training Centre and Treatments from the Treatment Wing on your Campus, then heal any injuries.

2. Morning session – reserves and young players: run attribute-focused regular drills with harder intensity. They are not playing soon, so condition matters less.

3. Midday session – first eleven, light: a short group session of 4+ starters with varied intensities to keep Teamplay Form and Sharpness up without draining condition.

4. Before a big match: use Teamplay drills to top up the Form type your tactics depend on, then let starters recover. Check that every starter is near full condition at kick-off.

5. End of the day: spend any full Excel bars as Advancement points instead of letting them sit.

Best drills for each position

Each drill trains a set of attributes, and a drill only gives full value to players who use those attributes. The table below shows the drill types and drills most commonly recommended for each role. Drill names come from community guides (GamingonPhone’s list, first published 2021 and updated in 2024); your list may differ depending on which drills you have unlocked or upgraded.

RoleFocus drill typesCommonly recommended drills
GKDefence, PhysicalGoalkeeper Training, Hold The Line, Gym
DCDefence, PhysicalPress The Play, Hold The Line, Warm Up, Gym
DL / DRDefence, PhysicalPress The Play, Carioca With Ladders, Long Run, Hurdle Jumps
DMCDefence, Possession, PhysicalPress The Play, Use Your Head, Video Analysis, Piggy In The Middle, Gym
MCAll four typesPass Go & Shoot, Slalom Dribble, Press The Play, First Touch Play, Sprint
ML / MRAttack, Possession, PhysicalSlalom Dribble, Sprint, Long Run
AMCAttack, PossessionPass Go & Shoot, Slalom Dribble, Ball Control
AML / AMRAttack, PhysicalPass Go & Shoot, Fast Counter-Attack, Slalom Dribble
STAttack, PossessionPass Go & Shoot, Shooting Technique, Use Your Head, Ball Control

Players with two roles: use drills that appear in both roles’ lists. Three roles: train for the role the player actually plays most.

Top Eleven individual training drills chart for every player position
Top individual training drills to build a strong squad, by position (our 2021 chart – newer drills may now be available at higher training levels).

Which attributes matter for which role is covered in more depth in our Top Eleven playstyles guide; pair it with the chart below when choosing what to train.

Top Eleven player positions and their key skills
Players’ positions and their key skills.

Condition, rests and recovery times

Nordeus’s help centre confirms that players recover 6% condition every three hours. The Physio Center (Training → Physio Center) shows the time to the next 6% in its bottom-left corner. That gives these waiting times without using a Rest:

Hours to reach 100% condition without Rests

From 94%
3 h
From 88%
6 h
From 82%
9 h
From 76%
12 h
From 70%
15 h
From 64%
18 h
From 58%
21 h

Our calculation from the official 6%-per-3-hours rate. Real times can be a little shorter, because the first 6% arrives whenever the current 3-hour cycle ends.

What this means in practice: a starter who finishes a match tired and then trains hard can easily miss full condition for the next day’s game. Check the clock before you train your first eleven.

Recovery sourceWhat you getTip
Time6% every 3 hoursTrain reserves hard; give starters the time
Training Centre (Campus)Generates Rests over timeClaim them daily and upgrade the facility
Videos on mobileFree Rests when offeredThe cheapest boost in the game
ShopRest packs for purchaseOnly worth it for power training or finals
Treatment Wing (Campus)Treatments for injuriesInjured players can’t train – heal first

Which players to train hardest

Nordeus does not publish a training-speed formula, but players have reported the same pattern for years: younger players gain much faster from training, and gains slow sharply around 30. The bands below come from long-standing community observation, not official numbers.

AgeTraining speed (community view)How to use them
18–21FastestTrain hard every day; best targets for power training
22–26GoodCore of your squad; balance attributes and form
27–29SlowingTrain mainly for Teamplay Form and Sharpness
30+Slow; not eligible for the Personal Trainer (official)Use them for matchday experience; don’t spend tokens on them

Power training

Top Eleven power training guide banner

Power training is a player-made strategy, not a menu option: you pick a few fast-learning players and train them session after session, using Rests to refill their condition between sessions. It turns Rests into attribute gains much faster than normal daily training.

When it is worth it: on young, high-potential players you plan to keep for several seasons, and when you have spare Rests from the Training Centre or events.

When it is not: on players aged 29 or more, on players you might sell soon, or on the day before an important match. Repeated hard sessions also raise injury risk, so keep Treatments on hand.

Personal Trainer, Player Academy and new roles

FeatureHow it worksWatch out for
Personal TrainerSpend tokens for an instant boost to one playerPlayers over 30 are not eligible
Player AcademyUnlocks at training level 3. New coaches appear every two days for drill sessions, skill seminars and training campsThe player can’t play matches until he returns, training can’t be cancelled, one coach per player, no Playstyle points while there, no coaches on the season’s last day
New roleSquad → choose player → tap + next to Roles → pick a role → StartYou can only choose roles from the offered list

Player Academy tip: send players during a quiet stretch of fixtures, never the day before a derby, because you can’t pull them back early.

What Top Eleven 2027 changed (and didn’t)

Top Eleven 2027 arrived on 9–10 August 2026 with Legendary Mentors (Cesc Fàbregas, Alan Shearer, Claude Makélélé and Nemanja Vidić), redesigned tactics, a more detailed live match and upgraded match reports. Each Mentor has a Tactic Boost, an Attribute Boost and a Signature Move, and you can swap Mentors at half-time.

Nordeus’s 2027 announcements do not describe changes to the training screen itself, so the drills, Teamplay Form and condition rules in this guide still apply. Two things to keep in mind:

Mentor boosts are matchday boosts, not training. They don’t replace Teamplay Form or Sharpness; they stack on top of a well-trained squad.

The new match report is a training tool. If it shows your side losing possession or conceding from crosses, shift that week’s drills toward Possession or Defence.

The Campus facilities from Top Eleven 2026 still matter for training: the Training Centre produces Rests, the Treatment Wing produces Treatments, and the Drill Lab (from Campus level 2) produces Teamplay Drills.

Common Top Eleven training mistakes

MistakeFix
Training only 2–3 players at a timeUse 4 or more, or you gain no Teamplay Form or Sharpness
Stopping once Teamplay Form hits 10Keep going; the extra fills the Excel bar for Advancement points
Saving Advancement points “for later”They reset at season end; spend them
Stacking the same drill intensityMix intensities for the Intensity Variety Bonus
Training defenders on attacking drillsMatch drills to roles (see the position table)
Hard sessions for starters just before a matchTrain reserves hard; keep starters’ sessions light
Spending tokens on a 30+ playerThe Personal Trainer won’t accept him; invest in youth
Forgetting Campus claimsCollect Rests, Treatments and Teamplay Drills every day

Training only wins matches when the tactics fit the squad. Once your players are fit and sharp, choose the right shape with our best formations guide and adjust to your opponent with the Top Eleven counter formations table.

FAQ

How does training work in Top Eleven?

Regular drills (Attack, Defence, Possession, Physical & Mental) raise player attributes and add some Teamplay Form. Consumable Teamplay drills raise Teamplay Form faster but don’t improve attributes. Every drill costs condition, and sessions also earn training points that unlock and upgrade drills up to training level 111.

How many players do I need in a training session?

At least 4. With fewer than 4 players, the session can still improve attributes but gives no Teamplay Form and no Sharpness.

What is the maximum Teamplay Form?

Each of the four types starts with a cap of 10. Extra form fills the Excel bar, each full bar gives an Advancement point, and each point raises one cap by 2, up to 20. Caps reset to 10 every season.

How fast do players recover condition?

6% every three hours, so a player at 70% needs about 15 hours to reach 100% without Rests. Rests from the Training Centre, videos or the Shop restore condition instantly.

How do I get more Teamplay drills?

Build the Drill Lab on your Campus (available from Campus level 2) and claim its drills regularly. They also come from season events and the Shop.

Can I train players over 30?

They can join normal training sessions, but they are not eligible for the Personal Trainer, and players generally report much slower gains at that age. Use them mainly for Teamplay Form and matchday experience.

Did Top Eleven 2027 change training?

Top Eleven 2027 added Legendary Mentors, redesigned tactics and better match reports. Nordeus has not announced changes to the training system itself, so drills, Teamplay Form and condition work as described in this guide.

Sources: Top Eleven official news – “New Era of Top Eleven Training” (5 Nov 2023) and “Top Eleven 2026 – Campus” (10 Aug 2025); Nordeus Help Center articles on Teamplay Form, Sharpness, Training Uplift, regular and Teamplay drills, Player Academy, new roles, Personal Trainer eligibility, rest times and Campus facilities; Nordeus Help Center and Zynga announcement for Top Eleven 2027 (Aug 2026); GamingonPhone position drill list (2021, updated Sep 2024) for drill names. Age bands and the daily routine are community experience and our own approach. Checked 16 October 2026.

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